![]() ![]() ![]() In this case, there are two ways to get a faster run-away. This usually happens when the number of characters is higher than the number of enemies. The remaining characters will run away about two seconds after. Sometimes, however, not all characters will run away immediately. This trick is used extensively through the whole run.Įscaping fights is usually faster to do when getting a preemptive or side attack. Switching them again may add another lag frame, but this is definitively not an exact science. The most reproducible way to add 1 lag frame is to switch the weapon and the buckler. By entering the inventory and moving items, it can make the game lag, which will alter the frame rule after the fight. Add lag frames during the previous fight. ![]() It is very useful for the Minecart sequence for example. Because most fights are escaped, this has a limited application. You can delay the confirmation of this message which will alter the frame rule. Fights usually have at least an XP gain message.
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